I think that the true trick to making your world feel alive is through making the Non-Playable Characters feel more “real”.
Read MoreHow do you generate and maintain player investment in your story? I believe it is three major things...
Read MoreOver the course of my Dungeon Mastering experience, I have, and continue to, try new and different DM’ing styles. I have found certain mechanics to be a massive failure....and others a great success...
Read MoreIf player immersion is the momentum pump primer, then the story hook is what gets the momentum started. The key to a great story hook is....
Read MoreAs of lately I have been trying a new process out. By switching up the order in which I flesh out certain parts of my character sheet, I have found that I not only get more unique characters, but I also build a stronger bond with them.
Read MoreIt is my argument that the traditional party is not always the best option, and you and your party can actually find more fun outside of this usual party build...
Read MoreSomething that I find to be the most commonly misunderstood attribute in Dungeons and Dragons is alignment. Too often do I listen to podcasts, watch youtube videos, and just see in person the misuse of alignment, heck I misuse them all the time, and that's why I wanted to start researching it.
Read MoreAs I Dungeon Master more and more, I try to improve my craft a little bit each week...
Read MoreFirst and foremost, welcome to the community. You have somehow stumbled upon probably one of the most fun games there is...
Read MoreAbout a year ago, from the time this post was written, I concocted this idea of a website and a podcast...
Read MoreTomb of Horrors is the epitome of Gygaxian Dungeon Design, and is a fun way to travel back in time to the era where DM’s and players were not necessarily on the same team.Tomb of Horrors is the epitome of Gygaxian Dungeon Design, and is a fun way to travel back in time to the era where DM’s and players were not necessarily on the same team.
Read MoreIn my past, I was an avid believer that I just had to write my own campaigns. I was wrong...
Read More“Remember; the GM is there to be of service―to make players shine. The more they shine, the better and more memorable the game is, and the better a GM you are.”
― Dan Clark, “Making Players Shine” - Kobold Guide to Gamemastering
Read MoreI decided that it might be useful to publish my Forgotten Realms reading list so that others might benefit from what I have researched and read about.
Read More“It is the mark of an educated mind to be able to entertain a thought without accepting it.”
― Aristotle, Metaphysics
From the elevator pitch, I like to develop the basic ideas behind the driving the turmoil and “the big bad” NPC...
Read More“It's a dangerous business, Frodo, going out your door. You step onto the road, and if you don't keep your feet, there's no knowing where you might be swept off to.”
― J.R.R. Tolkien, The Lord of the Rings
“If you want your children to be intelligent, read them fairy tales. If you want them to be more intelligent, read them more fairy tales.”
― Albert Einstein
...with some measure of talent and luck the players and DM should be able to craft a great climax ending with the tools that WotC has given...
Read MoreI was inspired to start publishing my adventures that I have written in the past by a talk that Chris Perkins gave at the 2017 PAX South...
Read More