Spoiler Free Review of Tomb of Horrors

Tomb of Horrors is the epitome of Gygaxian Dungeon Design, and is a fun way to travel back in time to the era where DM’s and players were not necessarily on the same team.Tomb of Horrors is the epitome of Gygaxian Dungeon Design, and is a fun way to travel back in time to the era where DM’s and players were not necessarily on the same team.

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Dungeon Mastering as a Service

“Remember; the GM is there to be of service―to make players shine. The more they shine, the better and more memorable the game is, and the better a GM you are.”

― Dan Clark, “Making Players Shine” - Kobold Guide to Gamemastering

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The Nerd's Guide to the Forgotten Realms

I decided that it might be useful to publish my Forgotten Realms reading list so that others might benefit from what I have researched and read about.

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Thoughts on Writing Workflow Part 1

“It's a dangerous business, Frodo, going out your door. You step onto the road, and if you don't keep your feet, there's no knowing where you might be swept off to.”
J.R.R. Tolkien, The Lord of the Rings

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